How to Make 3D Look Illustrated | Stylized Stipple Toon Shader Blender Tutorial

Hey everyone, it’s Kevin—welcome back to the channel! Today, I’m diving into the Stipple Toon Shader in Blender 3D using Eevee. I first showcased this shader in my Grease Pencil Glow Effects video, and a lot of you were interested in learning how to recreate the look. So, I put together a quick tutorial to walk you through the process step by step.

This shader is perfect if you’re aiming for an illustrative, hand-drawn aesthetic in Blender. If you’ve seen my Simple Stylized Toon Shaders video, this setup builds on that technique with a few adjustments. Plus, I’m making this shader file available as a free download on my Gumroad! Below, I’ll break down the shader creation process for both objects and backgrounds so you can easily apply it to your own projects.

Stipple Toon Shader Breakdown

Step 1: Setting Up Blender for Non-Photorealistic Rendering

I’m working in Blender 4.2 within the Layout workspace. To start, adjust the Color Management settings in the Render Properties Tab by setting View Transform to Standard. This ensures that colors in the viewport appear accurately.

  • Switch Viewport Shading to Material Preview.

  • Toggle on Scene Lights and Scene World for accurate shader previews.

  • Delete the default cube (hit X) and bring in a Monkey mesh (Shift + A > Mesh > Monkey).

  • Subdivide the mesh: CTRL + 2 and apply Shade Autosmooth (Right Click > Shade Autosmooth).

Step 2: Creating the Object Shader

1. Basic Toon Shader Setup

  1. Open the Shader Editor and create a new material (Stipple).

  2. Add a Shader to RGB node and a Color Ramp, placing them after the Principled BSDF.

  3. Set the Color Ramp interpolation to Constant for a cel-shaded look.

  4. Adjust the sliders to control shadow coverage.

2. Enhancing the Colors

  1. Move a Point Light in front of the object and set its wattage to 750W.

  2. Adjust the Color Ramp values:

    • Black: 0.4

    • Add another slider at 0.1.

  3. Add a Mix Color node (set to Multiply), set Factor to 1, and select a color for B Input.

  4. Adjust the dark value in the Color Ramp to a cool hue and the light value to a warm hue.

  5. To improve coverage control, add a Math Node (set to Multiply, default value 1) after Shader to RGB.

3. Adding Stipple Texture to the Shader

  1. Add a Gradient Texture and a Voronoi Texture.

  2. Set Voronoi to 4D and scale to 175.

  3. Use a Mix Color node to blend the textures before connecting them to the BSDF Color Input.

  4. Add a Mapping node and a Texture Coordinate node to control texture placement.

4. Overlaying Noise for a Stippled Look

  1. Add a Noise Texture and a Color Ramp (set to Constant).

  2. Duplicate the Multiply Node, place it after the Noise Texture, and adjust the settings.

  3. Set Noise Scale to 150 and tweak opacity with the Mix Node Factor.

Step 3: Creating the Background Shader

1. Setting Up a Gradient Background

  1. Switch the Shader Editor dropdown to World.

  2. Duplicate the Background Node and add a Mix Shader.

  3. Add a Light Path Node and connect Is Camera Ray to the Mix Shader Factor Input.

  4. Add a Color Ramp and a Mix Color node (set to Multiply).

  5. Set Factor to 1, then connect it to the Background Nodes.

  6. Add a Gradient Texture, Mapping Node, and Texture Coordinate Node.

  7. Adjust Y Rotation to 90 and X Location to 0.25.

2. Adding Texture Details

  1. Add Noise Texture (Scale: 150) and Voronoi Texture (4D Scale: 800).

  2. Use a Mix Color node to combine them.

  3. Set Mix Factor to 0.2 and duplicate another Mix Node (Factor: 0.8).

  4. Adjust mapping values in Camera View for better positioning.

Watch the Full Tutorial on YouTube!

And that’s it for the Stipple Toon Shader setup! If you’re working on non-photorealistic rendering, this shader is a great way to achieve a unique illustrated look in Blender.

If you’re interested in using this shader with Grease Pencil, check out my Glow Effects tutorial or my Cozy Jungle Treehouse project. And if you want something more in-depth, you can find my course over at CGBoost.com.

Thanks for reading, and let me know if you have any questions in the comments below. See you in the next video!

Shader Download Link: Click Here for my Gumroad Page

Kevin Ramirez